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The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[3.0.0] - 2026-04-06

SDK Updates

[2.2.7] - 2026-04-02

What’s New

  • Added first-party metrics telemetry coverage across Android SDK call sites through the updated Android SDK
  • Fixed iOS banner display after deferred initialization and improved Vungle adapter runtime reliability through the updated iOS SDK

Integration Notes

  • The Unity integration flow and banner/MREC placement/custom-data ordering guidance introduced in 2.2.6 remain unchanged in this release

SDK Updates

[2.2.6] - 2026-04-01

What’s New

  • Added isAdReady support across fullscreen adapters through the updated Android and iOS SDKs
  • Added Unity Ads privacy consent forwarding through the updated iOS SDK

Integration Notes

  • For Unity banner and MREC ads, call SetBannerPlacement(...) / SetBannerCustomData(...) and SetMrecPlacement(...) / SetMrecCustomData(...) before CreateBanner(...) or CreateMrec(...) if you want those values applied to the first ad request

SDK Updates

[2.2.4] - 2026-03-27

What’s New

  • Added SetHasUserConsent(bool?) and SetDoNotSell(bool?) for manual privacy overrides before initialization
  • Added automatic NSUserTrackingUsageDescription injection during the iOS post-process step when the app has not defined one yet

Fixes

  • Fixed Android banner view initialization so newly created banner views start hidden until you show them
  • Fixed iOS interstitial and rewarded show-failure callbacks so OnAdShowFailed now includes both the failed CloudXAd and the corresponding CloudXError, matching the Unity callback contract
  • Updated the Unity demo app to initialize banner and MREC views once and retry fullscreen ads after both load failures and show failures

SDK Updates

[2.2.3] - 2026-03-23

SDK Updates

  • Updated Android SDK from 2.2.2 to 2.2.3 — see Android SDK changelog for details
  • Updated iOS SDK from 2.2.2 to 2.2.3 — see iOS SDK changelog for details
  • Added Unity Ads adapter support for Android and iOS

[2.2.2] - 2026-03-17

SDK Updates

  • Updated Android SDK from 2.2.1 to 2.2.2 — see Android SDK changelog for details
  • Updated iOS SDK from 2.0.0 to 2.2.2 — see iOS SDK changelog for details
  • Lowered iOS minimum deployment target from 15.0 to 13.0
  • Added Mintegral adapter support (Android + iOS)

[2.2.1] - 2026-03-11

SDK Updates

  • Updated Android SDK from 2.2.0 to 2.2.1 — see Android SDK changelog for details
  • Added Mintegral adapter and Maven repository for Android

[2.2.0] - 2026-03-10

SDK Updates

[2.0.1] - 2026-03-04

This patch release adds full compatibility with Unity Engine 2022.3.

Compatibility

  • Added support for Unity Engine 2022.3 LTS

SDK Updates

[2.0.0] - 2026-02-05

Breaking Changes

  • Banner and MREC ads no longer auto-load after creation. You must now call LoadBanner() or LoadMrec() explicitly after CreateBanner() or CreateMrec()
  • CloudXAd property renames:
    • PlacementName is now AdUnitId
    • BidderName is now NetworkName

What’s New

  • Added placement and custom data support for all ad formats:
    • SetBannerPlacement(adUnitId, placement) and SetBannerCustomData(adUnitId, customData)
    • SetMRecPlacement(adUnitId, placement) and SetMRecCustomData(adUnitId, customData)
    • ShowInterstitial(adUnitId, placement?, customData?) now accepts optional placement and customData parameters
    • ShowRewarded(adUnitId, placement?, customData?) now accepts optional placement and customData parameters
  • New CloudXAd properties: AdFormat, Placement, NetworkPlacement

SDK Updates

  • Updated Android SDK from 0.12.1 to 2.0.0
  • Updated Android adapters from 0.12.1 to 2.0.0
  • Updated iOS CloudXCore from 1.3.0 to 2.0.0
  • Updated iOS CloudXRenderer from 1.3.0 to 2.0.0
  • Updated iOS adapters from 1.3.0 to 2.0.0

[0.12.1] - 2026-01-15

What’s New

  • Added support for iOS platform

Performance Improvements

  • Android: BidToken is now generated on a background thread for improved performance

SDK Updates

  • Updated Android SDK from 0.12.0 to 0.12.1

Improvements

  • Renamed internal UnityMainThreadDispatcher class to avoid namespace collisions with third-party packages

[0.12.0] - 2025-12-15

Initial release of CloudX Unity SDK